![]() On the whole the puzzles here were clever and fun. If puzzles are too easy or too hard then the player becomes disinterested. One of the most important aspects for a point-and-click adventure game is the quality of the puzzles. The watercolor style brings out the vibrancy and wonder in the world, while the voice acting makes the characters feel alive and organic. The writing is aided by beautiful art and terrific voice work. The writing is excellent, and except for the slow beginning, I found myself intrigued and wanting to keep the story moving. While Shay didn’t interest me at the beginning, the story develops nicely and I enjoyed his parts as well. While this is optional through most of the game, later on some puzzles will require you to switch and find the answer in the other person’s story. The game allows you to switch between the two at any time. I started with Shay but quickly thought his story was boring, so switched over to Vella. These two start off in very different situations at the beginning and have very different motivations, and you get to choose who you start off with. With some updates for a modern era, it is certainly worth playing, but some issues hold it back.īroken Age tells the story of two teens, Shay and Vella. Fashioning itself after these older adventure titles, Broken Age shares in what made those games great, but also falls into many of the same pitfalls. You can find additional information about Polygon's ethics policy here.An early Kickstarter success that originally released in two parts, Broken Age is a point-and-click adventure game designed after classics like Grim Fandango. Broken Age may be unfinished, but it's also delightful, beautiful, utterly charming and you really should play it right this second.īroken Age was reviewed using a downloadable copy provided by Double Fine. ![]() That said, and maybe I'm a sadist, but I want you in this same agonizing intermission I now find myself in. Wrap Up: Broken Age isn't finished, but what's there is remarkable I worry the impact of seeing those resolved will be blunted once so much time has elapsed upon the release of Broken Age's second act. But there's also a lot of really important set up here, themes being established, conflicts being hinted at. ![]() This is wonderful stuff so I do, in fact, just want it now. I'll admit there's a little bit of Veruca Salt in this complaint. But finishing Broken Age as it stands feels less like watching a great TV show, where many narrative threads are closed by episode's end, and more like closing a great book halfway through and deciding to take a few months off. This is just Act 1, after all, with Act 2 due later this year. The soundtrack is a stunner as well.īeing completely spellbound as I was, I wasn't prepared for the game's first half to come to such a sudden halt. Broken Age brings a storybook to life, one with with shades of Lane Smith's off-kilter work in The Stinky Cheese Man and other Jon Scieszka books. The new Double Fine adventure surpasses its predecessors in its lush presentation, which creates the illusion of a world I'd be happy to move to, or at least vacation in. ![]() Broken Age skirts that fate with really well-balanced and smart puzzles that are never so obtuse as to require a hint system - which is good, since there isn't one to speak of - but challenging enough that I took my fair share of breaks to stare at the ceiling and pray for more intelligence than genetics and public schools provided me.īroken Age was funded by diehard fans of LucasArts classics like Day of the Tentacle and more recent contenders like Ben There, Dan That, and those fans will be delighted to hear that Broken Age is a worthy successor. That's deceptively reductive - as we've seen many times before, that simple formula can go very badly. Broken Age surpasses its predecessors' presentation Save an absence of verb-specification (that's all handled contextually) Broken Age isn't that different than the games Double Fine founder Tim Schafer and his team have been making for decades. ![]() Click where you want your character to go, find an item, figure out how to cleverly use it in the world, move forward. But I found swapping a great way to take a breather on a puzzle I was stuck on, a welcome addition for an adventure game of this kind.Īnd what kind of adventure game is this? Well, classic, for lack of a better term. You could theoretically play the story of one character to completion before switching. The narrative connection between these two is completely opaque as the game begins, and there's no mechanical reason to swap - the two stories have no discernable impact on each other. ![]()
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